PushGrid
PushGrid is a portrait, mobile-first puzzle prototype by Chronotus. Place the boxes, open the exit, and avoid locking your own route with one bad swipe.
Games
Chronotus is not pretending to have a finished launch package. The current public-facing game profile is a deliberate puzzle prototype with clear rules, layered mechanics, and a strong sense of consequence.
Signal 01
5 worlds / 50 handcrafted chambers
Signal 02
Readable cause-and-effect puzzle design
Signal 03
Boxes, doors, plates, holes, fragile floors, and spikes
Signal 04
Short sessions, visible fail states, built-in undo/reset
Featured
PushGrid is a portrait, mobile-first puzzle prototype by Chronotus. Place the boxes, open the exit, and avoid locking your own route with one bad swipe.
Project Read
No release date, store page, soundtrack promise, or cinematic launch framing is shown yet. The honest pitch is a focused prototype with a strong ruleset and active iteration.
01
PushGrid tension comes from decision quality, not twitch speed. The room should read quickly, but the right answer should still matter.
02
A bad swipe can break routing, waste a box, or expose the player to punishment, but the failure must always be fair and visible.
03
Undo and reset are part of the puzzle loop. Recovery tools are not signs of failure, they are how players learn the chamber language.